Illura Iyana
Aug 12, 2012 23:09:00 GMT
Post by Deleted on Aug 12, 2012 23:09:00 GMT
[atrb=border,0,true][atrb=cellpadding,0,true][atrb=valign, top][atrb=cellspacing,0,true][atrb=style, border: 10px solid #f1e3b4; width: 650px; background-color: #f6f7f1;] NAME: Illura Iyana ALIAS: Not Applicable AGE: 17 SPECIES: Nethian GENDER: Female SEXUALITY: Pansexual OCCUPATION: Student/Alchemist PLACE OF BIRTH: Agosica, Menith RELATIONSHIP STATUS: Single HEIGHT: 5'11" WEIGHT: 115 lbs EYE COLOR: Cerulean HAIR COLOR: Blue MORAL ALIGNMENT: Neutral WEAPONS AND EQUIPMENT: Not Applicable SPECIAL SKILLS: Illura is good with her hands making her a very good cook and making her very good at creating different gadgets for whatever the task is at hand. FACE CLAIM: Rinoa from Final Fantasy VIII PHYSICAL DESCRIPTION: Illura has long blue hair and cerulean eyes. She's often seen smiling or laughing about something. She like the rest of her race is tall and slender and has scale like skin that allows her to move faster and freely in the water. PERSONALITY: Despite all the hardships has faced in her life she remains cheerful and optimistic. She is very friendly and holds a childlike curiosity for most things. She believes in the duality of things and balance. HISTORY: When Illura was a small child her parents were killed in an accident. Because of this she was sent to live with her grandparents. It was not long after that she discovered she had the special talent to speak to the spirits of the dead. At first her family dismissed the behavior assuming that it was nothing more than a child's way of coping with what had happened. It took some time before they realized that she was an, Psychonaut; a special type of Alchemist. With that knowledge they began to test just how powerful she was while training her to hone in on her skills and strengthen them. When the three original families were required to send one of their own to the Academy, Illura volunteered eager to travel to new places and meet new people but above all to learn new things. SPECIAL ABILITIES: Basic Abilities Breathe Deep: The ability to breath underwater for a limited amount of time. Swim Fast: An increased ability to swim and move faster and more efficiently in the water than they can on land. Live Strong: A natural resistance to harsh or sudden temperature shifts. Touch Swiftly: Limited control over water/ice, and the ability to manipulate them. Keres Arts: Due to a small population, as well as being outcasts in the eyes of the Nenian community, the Leviathan tribe were often targets of pirates, mercenaries, and nearby nations looking to put bases on Eliseia. Growing tired of being victims, a group of three Patriarchs set out on a journey to study the fighting styles of various well-known warriors of the world. Upon their return, they presented a council of elders with their research, as well as the long sought after solution to their problems: "The Keres Arts". Unlike other forms of combat, the Keres Arts were not about death, power and strength, but rather gracefulness, speed, and it's main focus, defense. Being a people that enjoyed their peaceful lives, the difference in defensive style is what interested got the council to agree to it's usage. Instead of focusing on heavy blocking or normal reversals, the Keres Arts nudge it's user toward manipulation through analyzation, which leads to using an enemies own strength against them. Though not the main focus of this style, offense within the Keres Arts isn't nonexistent. Through a combination of quick, carefully aimed, strikes, in combination with water manipulation ability, the user is able to inflict internal damage by using the liquids, or energy at higher levels, circulating within his opponents body to create moderate level vibrations. Advanced Abilities |
Scrying Scrying is the magical ability when one use senses to experience events a distance away. Many Divination spells of the scrying subschool create a magical sensor that sends the caster information. The sensor has the sensory acuity of the caster and acts as if a separate, independent organ.Any intelligent creature can notice an active magical sensor. The sensor can be dispelled. Scrying can not penetrate lead. Some spells and items can also block scrying.
Detect Scrying The user immediately become aware of any attempt to observe you by means of clairaudience/clairvoyance or scrying. The spell’s effect radiates from the users moves as they move. The spell also reveals the use of crystal balls or other magic scrying devices. The user will know the location of every magical sensor within the spell's area.
If the scrying attempt originates within the area, the user will also know its location. If the attempt originates outside this range, the user may get a visual image of the scrier and a sense of the scrier's direction and distance from the user.
Speak with Dead Extract When a psychonaut uses a speak with dead extract, he gains the power to hear the lingering spirit within a corpse rather than enabling the corpse to audibly speak, but the extract otherwise works as the spell.
Remote Consciousness Psychonauts are able to project themselves into dreams, nightmares, lesser astral projections, plane shifts, sendings, and telepathic bonds.
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Ultimate Abilities
Waking Dead Illura is able to briefly call upon the strength of her dead ancestors whose strength and abilities fuse with her own giving her a boost in power and abilities. Doing so however drains her energy. The longer she holds onto it the more energy is taken from her. If it is held too long it could in fact kill her.
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Created by ZETTA of BTN
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