Aeris Yuuta
Oct 19, 2011 6:12:03 GMT
Post by Deleted on Oct 19, 2011 6:12:03 GMT
Player Information
[/color][/font][/center]Name: Cris
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Email: hyperchick051988@aol.com
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Character Statistics
[/color][/font][/center]Name: Aeris Yuuta
Other Aliases: N/A
Age: 17
Species: Nethian.
Face Claim: My face isn't a character from a series. Just a drawing done by a talented artist.
Height: 5'10"
Weight: 110 lb.
Eyes: Brown.
Hair: Light blue almost white looking and long but often kept in a braid so that it is out of her way. Her bangs however tend to obscure the right side of her face.
Aura Color: Cerulean.
Description:
Personality: Aeris is typically quite and reserved around those she does not know well. She finds it easier to observe the true nature of others by allowing them to do the talking. However once she's comfortable in her assessment of people she tends to have a sharp and blunt tongue. She will say what needs to be said and will do what needs to be done. She is very loyal to those she considers friends and family and will do all she can to protect them.
Around those that she's known and grown up with she's a bit more at ease and a bit more care free. It takes Aeris awhile to warm up to others and to trust them. She is very strong willed and independent and as such does not like being told what to do or ordered. This causes conflict within her family who is big on tradition and protocol. While Aeris strives to make her family proud and not be the black sheep of the family there are some things she does not agree with and can not help but rebel against.
Moral Alignment: Neutral
Weapons and Equipment: Aeris has a sword that she inherited from her family with a protective ruin engraved into the blade. The hilt of the sword has a prayer to the goddess engraved around it.
Special Skills: Like many from her bloodline Aeris has a nearly photographic memory. She is able to see something or read something and recall it with perfect clarity. This helps her to remember the history of her people along with important runes, herbs and incantations.
Character Background
[/color][/font][/center]Relationship Status: Betrothed
Family: Crius Yuuta (Father, alive), Mnemosyne (Mother, Alive), Aerith (sister, 8, alive)
Place Of Birth: Menith
History: Aeris was the first born daughter to Crius and Mnemosyne Yuuta. Like her family she was raised a Nethian and because she was a Yuuta was trained to be a mage just like her ancestors before her. She's led a relatively peaceful life and though she is content with this she still yearns for adventure and to travel. When she became of age her mother informed her that she had been betrothed as was customary among Nethians. Aeris did not relish the idea of bein told whom she had to marry despite the fact that everyone kept telling her she should be honored.
Techniques
[/color][/font][/center]Basic Abilities
Still Waters - Still Waters is a Mage ability that allows Aeris to halt time for a short amount of time. The longest Aeris has been able to do hold it for currently has been a minute. Doing so takes up a lot of her energy and so she uses it sparingly.
Healing Rain - This is another ability bestowed upon the mages that allows them to heal themselves or others. Depending on one's training determines how much one is able to heal and how much of their energy it takes. Currently Aeris can heal at a 30% rate.
Lady of the Lake - This ability allows Aeris to summon a sword made of unbreakable ice to her. The sword deals both ice and water damage to an opponent.
Keres Arts Due to a small population, as well as being outcasts in the eyes of the Nenian community, the Leviathan tribe were often targets of pirates, mercenaries, and nearby nations looking to put bases on Eliseia. Growing tired of being victims, a group of three Patriarchs set out on a journey to study the fighting styles of various well-known warriors of the world. Upon their return, they presented a council of elders with their research, as well as the long sought after solution to their problems: "The Keres Arts". Unlike other forms of combat, the Keres Arts were not about death, power and strength, but rather gracefulness, speed, and it's main focus, defense. Being a people that enjoyed their peaceful lives, the difference in defensive style is what interested got the council to agree to it's usage.
Instead of focusing on heavy blocking or normal reversals, the Keres Arts nudge it's user toward manipulation through analyzation, which leads to using an enemies own strength against them. Though not the main focus of this style, offense within the Keres Arts isn't nonexistent. Through a combination of quick, carefully aimed, strikes, in combination with water manipulation ability, the user is able to inflict internal damage by using the liquids, or energy at higher levels, circulating within his opponents body to create moderate level vibrations.
Advanced Abilities
Summon: This moved allows Aeris to summon forth a water spirit sent by the goddess to aid in protecting her people. Aeris can only summon one spirit at a time and while the spirit is out she can not use any of her other mage abilities until he spirit is either called back or defeated. (Similar to Yuna in FFX)
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Grand Summon This ability allows for Aeris to summon forth a spirit on its over drive which allows it to use it's most powerful move from the time it is summoned rather than having to gain energy first to do so. Any spirits overdrive can be decimating to it's opponent depending on how strong the opponent is. (Similar to Yuna's Overdrive Aeons in FFX)