Diana, Pariahim
Aug 26, 2012 3:35:07 GMT
Post by Veil on Aug 26, 2012 3:35:07 GMT
Player Information
[/color][/font][/center]Name: Veil
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Character Statistics
[/color][/font][/center]Name: PU-2946922 FI-01 Diplomat unit, Designation "Diana"
Other Aliases: Dee, DD, Diana
Age: 4 weeks
Species: Pariahim
Face Claim: (not sure, yet!)
Height: Five foot four
Weight: 210 lbs (She IS made of metal, after all!)
Eyes: Brown normally - yellow in combat modes.
Hair: Brown, trimmed neatly to her chin in the front, to just past her shoulders in the back. It is synthetic, made from a material that nevertheless grows like human hair does.
Aura Color: Crackling neon blue electricity that moves along her body and forms hazy photon halos around her.
Description: Diana has a dual purpose as a Force Interaction unit - First, she is designed to interact peacefully with the peoples of the world and be as comprehensible as possible. The second is to defend them, to fight for the world's continued safety and prosperity, to hunt down the animals who go against design and destroy creation for their own gain. Because she has two purposes, she has a dual design, each form geared towards these two diverse functions.
Her diplomatic function yields a humanlike form. At surface examination, she is a marraige of pariahim technology and humanoid beauty, with a female form of exceptional proportion and beauty, born of a serious understanding of what beauty means, and distinctly pariahim traits - the ears, a kind of three- pronged antennae, that are considered so beautiful among her own kind, and what looks like small blue, polished gems implanted in her synthetic, warm humanoid skin over her third eye chakra, in the palms, the underside of her wrists, and numerous other places on her body. Diana appears to be a young woman aged around twenty six or so of a soft athletic build.
In this form, she wears somewhat stern clothing usually - a black uniform jacket with gold edgework on the shoulders and cuffs, fingerless gloves, and wristlets. Loose khakis are a favorite as well, and dress shoes - admittedly, ones crafted of a leatherlike composite with duranium toes and soles. Around her neck, as a form of self expression, she wears a long, flowing red scarf, situation permitting.
Combat form is quite a bit different - human beauty does not matter an inch when saving lives is the goal, and the shape is a good deal larger than her petite humanoid shape. She stores the added material as energy and data, and replaces her humanoid shape to resequence herself into the second form in a crash of blue electricity that takes the skin of a second. Not a bit of skin remains in this monsterous shape, or any hint that she is the girl that vanished a moment ago.
In Combat Mode, she is nine feet tall at full stature, lanky in proportion and crafted of gleaming Duranium plate armor, vaugely lapine in shape - although perhaps as a bunny of death! Her hands become prehensile claws, her legs become digitigrade and muscular, her midsection extends, and her arms do as well so she could move on a quadrupedal gait for additional speed, situation permitting. Her slender little ears extend several feet, and more of those gems - which have grown in size and number - appear along their lengths.
Folded along this form's back are Auxilliary emitters for her photon projection arrays - could look like wings, or really nasty blade arms - in fact, they're both. Her red scarf remains in this shape, even after transformation - self expression, right? She mostly thinks it looks cool.
Personality: Diana was designed to be clever, amicable, sensual, and bold. What the pariahim ended up as wasnt quite as designed - she's shown a lot of personal flair even with so little time and experience at being herself - But, she was made to learn quickly, wasn't she? Femeninity is something she doesn't just have programmed in or was designed for - she embraces it! Such behavior is quirky among her kind, but harmless.
Diana has the mind of a teenager, the body and instincts of an adult, superhuman abilities, and only four weeks' experience being alive - she's all kinds of akward still. She has some trouble coping with emotions - mercurial and tempermental are good words to describe it. Like many pariahim, art and music are outlets for her intense emotions. She pursues this by singing, making intricate little pieces of jewelry, toys, etc, and by using her photon projection arrays to... well, create art! That last bit is taboo, though... her emitters were intended for defensive uses, to keep people safe... so she's quite shy about art she makes in this manner, be it a sculpture, a patterned scorch mark, whatever.
Moral Alignment: Good
Weapons and Equipment:
Duranium Construction - she's made of the stuff! Even in diplomat mode, she's mostly comprised of it. It is a metal a good deal harder than any natural material, and all Pariahim are made of it. She is, however, a precision machine and being jostled in certain ways - like getting kicked through an office building, for example - doesn't do her any favors.
Mass Conversion Array - she can store nonliving matter as energy and data inside her body, up to one ton of material with no difficulty whatsoever, and nearly five tons with some strain on the conversion process. Living things (barring herself) dont survive this, and she can't use it to convert them - too much coding is in the way. The same goes for objects saturated with a person's ki. This is, in fact, how she stores her second form, in whatever shape she is in.
Special Skills: Gynoid - her diplomat form was created to mimic a humanoid woman's physiology very, very closely. This might not seem special to a humanoid, but for Pariahim, being fully capable of reproduction is quite, quite unusual. It is a technology that dates back to the original twelve Pariah Mk. II units. Taking a genetic sample from her own symbiote - two X chromosomes (this is is always so, even in reproduction capable males) - she can, with a humanoid partner, bear a child to term with a unique genetic code, and nurture it as a humanoid could. The womb is a protected chamber in her abdomen, present in either form, and in combat mode, her other vital organs, fleshy components, and everything not needed to sustain the child are shunted into energy storage.
Diana writes and sings music - blues, jazz, and a lot of etc. She's got a decent sense for it and a broad spectrum of tastes.
Perfected Senses - All pariahim are made with their sensory abilities as close to perfection as possible. Sight, hearing, olfactory (taste and smell), touch, and the sixth sense - an ability to percieve and analyze ki. Their sensory abilities far exceed a humanoid's own.
Character Background
[/color][/font][/center]Relationship Status: Single
Place Of Birth: Anothen, in The Void
History: There really is not much to her past - just over a month ago, she was activated, and she's filled her time mostly by visiting nearby provinces - Guinness, among others. She's seen very little of the world, and done little.
SPECIAL ABILITIES
[/color][/font][/center]Basic Abilities
Advanced Abilities
PPU Defence - Medium/ High power setting:At medium setting, the PPU is technically at highest capacity - something she can manage in Diplomat form, allowing her to project more intense attacks, or multiple less intense ones. In combat form, she can push it further using her Auxiliary projectors and achieve a high setting - roughly three times the power of medium and fifteen times the potency of low, of course still allowing for the functionality of single strikes, or entire fields of less intense ones if she so chooses.
PPU Torpedo Program: At medium and high settings, Diana can create a massive ball of volatile plasma contained in a strong Halo field that she can direct as she sees fit midflight. When it explodes, she can even direct and divert the blast, shaping it to her liking.
Matter Conversion Array - My First Alchemy kit!: This program keeps track of things she's converted to energy with her array and assigns specific values to it, storing its composition as data! By converting matter into energy, she can, instead of converting it back, turn it into something else with equivalent energy value! She can of course use this to repair her bodies in the field (though you would not BELIEVE how much energy is in her Duranium construction),and using it as a weapon is outside its intended function (meaning she cant do it for violent purposes) but it has countless other practical uses![/b]
Halo Projector - Guillotine Program: Using this weapon program for the Halo projector sharpens the edge of a Halo field to a vorpal (one particle thick) edge. During flight this makes the field decrease somewhat in manouverability, but cetainly makes a statement! She can launch and control the flight of a guillotine halo - one in Diplomat form, but she can't fly when doing this, or up to three in Combat mode.
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Ultimate Abilities
PCU Defence - Trine Cannon In combat form, if she shifts her wings forward and creates a stable magnetic fiels with her Halo projectors, she can push the Particle Projection Unit to its absolute limits and employ the Trine Cannon attack. As she charges it, the air ionizes around her, stormclouds gather, drawn by the fluctuating power. Lightning rages nearby, rain hits a field around her that roars with electricity as it jumps between the auxiliary emitters and vaporizes instantly. To do this, she cannot move - she must devote all of her processing power to charging, concentrating, and controlling the energy buildup. When it fires, it creates a beam of such intensity that she dare not aim it anywhere but in an upward direction so it won't hit the planet. The devestation it causes is breathtaking. Afterwards, she is left with nearly no energy.